/* timelineAction.h */ typedef struct action { struct action *ac_next; void *(*ac_icon)(Rect*); /* icon draw procedure */ void *ac_class; /* the actionClass object */ Symbol *ac_name; /* name of class */ short ac_vol; /* volume where patch or code resource is located */ short ac_type; /* code resource or max patch? */ Boolean ac_auto; /* automatically loaded at beginning? */ } action, *Action;